gaming

Rayman's new Apple Arcade platformer Rayman Mini gets gameplay trailer

[ad_1]

Coming “soon” to iOS devices.

Ubisoft’s beloved mascot Rayman is making a return after nearly five years in the video game wilderness, starring in new side-scrolling platformer Rayman Mini. It’s coming to Apple Arcade “soon”, and, following the briefest of teases last week, there’s a brand-new trailer to celebrate.

Rayman Mini is being developed by Ubisoft Montpellier and Pastagames, and sees our invisi-limbed protagonist, now shrunk to the size of an ant, embarking on another bout of gorgeous side-scrolling platform action, through what Ubisoft is calling a “macro-photographic world”.

When Apple teased the game during its Apple Arcade release date reveal last week, it noted that players would be tasked with running through stages as quickly possible, or replaying them over and over in an attempt to achieve perfect scores, which sounds (and now looks) as if Mini will be another runner game, as was the case with Rayman’s other most recent mobile offerings. Ubisoft’s latest press release didn’t clarify further, however.

Ubisoft does say that Rayman Mini will feature 48 levels, replete with bosses and unlockable outfits, at launch – all playable as either Rayman, Barbara or Globox. New “content and surprises” are promised throughout the coming year, and the game will offer cross-progression support on all iOS devices – which is to say iPhone, iPad, Apple TV, and Mac.

Prior to Rayman Mini, Ubisoft’s mascot was last seen in 2015’s free-to-play mobile title Rayman Adventures. Unlike that game, which utilised traditional mobile monetisation methods to speed up progression and buy cosmetic items, Mini will, like all Apple Arcade titles, be free of in-app purchase shenanigans.

Apple Arcade launches this Thursday, 19th September, and – as has been the case with numerous other game’s on the service – while the inference is that Rayman Mini will be arriving on the same day, the official release is merely slated as “coming soon”.



[ad_2]

READ SOURCE

This website uses cookies. By continuing to use this site, you accept our use of cookies.  Learn more