Next Call Of Duty will have story campaign suggests job listing

Call Of Duty: Black Ops 4 – will the next game be on PlayStation 5?

Developer Infinity Ward are looking to hire a ‘narrative scripter’ to work on a new Call Of Duty for ‘next gen platforms’.

The Crew 2Game review: The Crew 2 is a sequel that needs a lot of work

Call Of Duty: Black Ops 4 is on course to be one of the year’s biggest games, but it’s courted controversy from the beginning by not having a traditional story campaign.

Other than the addition of the Battle Royale style Blackout mode there’s never been any real explanation as to why not, with some speculation suggesting problems during development led to it being dropped – and that it was originally intended.

As fans will know there are always three Call Of Duty developers working in rotation and next year it’s the turn of Infinity Ward to release a game.

There’s no clue as to what that game will be (their last one was Infinite Warfare so it’s unlikely to be a sequel to that) but they have just been caught advertising for a ‘narrative scripter’, which implies a substantial story element to the game.

Narrative scripter is not a common job title in games and the description almost seems to imply it’s more of a voice director role.

But the role calls for, ‘a broad understanding of both multiplayer and single player game design’ and ‘a strong desire to bring life to game characters through naturalistic and cinematic implementation of vocal performance’.

And yet what’s perhaps most interesting about the job ad is that it describes the game as being intended for ‘multiple next gen platforms’.

Considering the game would be out next Christmas that seems very surprising, although it’d be a stretch to suggest that was any sort of confirmation that the PlayStation 5 or Xbox Two will be out next year.

Whatever is going on though the nature of Black Ops 4 doesn’t necessarily imply anything about what the next Call Of Duty will be like.

Email, leave a comment below, and follow us on Twitter


Leave a Reply

This website uses cookies. By continuing to use this site, you accept our use of cookies.  Learn more