Letter from the Editor: The trouble with game awards

Games have never been more diverse, but that’s seldom reflected in games of the year lists. Why?

It’s that time of year when every games publication rolls out its best-of-the-year lists, and the calendar-topping Game Awards looms large. It’s hardly a phenomenon unique to games; every broadsheet culture section is busy recapping and ranking books and TV shows right now (though awards are different – the film industry, for one, spins out its laborious and intensely political awards season well into the following year).

Personally, I love it. I get a superficial enjoyment from the argument and speculation and positioning that goes with ranking things and selecting winners, however spurious the criteria and comparisons may be – of course I do, I’m only human. But what I really love is the more important and worthwhile process that lies beneath that: taking stock, joining the dots, finding the trends, celebrating great artistry. Pausing the relentless march towards the next thing to take a moment to enjoy what we’ve had.


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